Archive for October, 2009


SynthEyes Wide Open

The holographic effects in “Social Networking”, the third video in our Adobe Open Screen Project series, involved two scenes that required superimposing graphic objects over live-action footage. The plan was to insert a semi-transparent newspaper over the bendable screen in the cafe scene, and a 3D animated video game racetrack onto a table in the final scene. Both instances were filmed with 3D camera movements and therefore the 3D assets had to motion match to the video. To do that we tracked the footage using SynthEyes. View full article »

From Pickle to Beast, Part 2

Turf Round 2
In the previous blog post, we gave you the background to our character designs in Turf plus a few technical details on how we modeled them in Cinema 4D. Now let’s dive further into C4D and discuss a few issues we had with animation. We tackled a few challenges with motion, fracture effects, HAIR, and rendering time and we will now give you a technical run through on all that wholesome, 3D good stuff. View full article »

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