Tag Archive: MoGraph


From Pickle to Beast, Part 2

Turf Round 2
In the previous blog post, we gave you the background to our character designs in Turf plus a few technical details on how we modeled them in Cinema 4D. Now let’s dive further into C4D and discuss a few issues we had with animation. We tackled a few challenges with motion, fracture effects, HAIR, and rendering time and we will now give you a technical run through on all that wholesome, 3D good stuff. View full article »

Dynamics Experiment

This was a live action 3d compositing experiment that I completed as a senior at RIT in Rochester NY. After going out for a day and filming a few friends skating around the city I came back to review the footage and start planning out certain effects View full article »

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