28th
Mar 2012
Mar 2012
One of the more difficult aspects of creating our Luxahoy HTML5 game was figuring out how to combine two very cool frameworks: Easel.js and Box2dWeb. In this tutorial we will go over the basics of "actor" objects so that you'll be able to translate box2d measurements to the x, y, and rotation parameters of your display object in easel.
Before starting this tutorial it is assumed that you… Read More
Before starting this tutorial it is assumed that you… Read More
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18th
May 2011
May 2011
Huggies has launched a new diaper that deals with the baby who hates sitting still, dubbed the "Squirmy Baby" and their agency, Oglivy, came to Luxurious Animals to give a luxurious spin on the absorbent material. Read on to see how it all went down.…
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27th
Sep 2010
Sep 2010
This tutorial is a continuation from the previous blog, "Baking Textures for Video Games." Now that you're baking away textures yourself, we're going to enlighten you a little more on texturing by showing how to quickly convert daytime models to nighttime.…
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14th
Sep 2010
Sep 2010
If you're following the progress of our Esquire House media room, you know that our flight simulator game is a key element to the project. It allows a user to virtually soar over island cities that we modeled in 3D. Because the game renders the 3D models in realtime, smooth framerates are crucial to the experience. So we came upon the question, how can we make the 3D objects look as realistic as possible without…
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29th
Jun 2010
Jun 2010
Recently, we had to work with several interlaced broadcast quality commercials, so we looked to one of Andrew Kramer's classic tutorials on how to deinterlace videos. The technique requires you to use an image of black and white lines as an Luma matte in After Effects to remove every other line in the picture, then use Directional blur to fill in the empty lines. It's the best method we've seen so far on…
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