April 6, 2011
The Inn at the Crossroads allows novices to step inside Westeros and eavesdrop on the small folk with a custom-developed spatial sound application. During this experience, users can listen in on the common people of the Kingdom, where they’ll hear scandalous secrets and gossip of the realm. From rumors about King Robert’s secret brothel visits to dark conspiracy theories about the murdered Hand. The online soundscape will form an immersive story for the user to… Read More
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April 6, 2011
This phenomenal visual experience allows users to journey to the apex of the staggering 700-foot ice Wall in this unique first-person virtual simulation. After heading upwards in a rickety caged elevator, the player reaches the top with walkways encased in ice and exposed wooden beams. The wind howls, the snow eddies and the viewer can see their own breath fogging before them. The Wall can be navigated with either the mouse or by… Read More
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November 24, 2010
CK asked Luxurious Animals to whip up a fun video montage for Crocs. The video includes the 2010 Crocs advertising campaigns along with some handcrafted motion magic from the Animals. We also created 3D renders of their mascot,… Read More
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3D / Video /
September 27, 2010
This tutorial is a continuation from the previous blog, "Baking Textures for Video Games." Now that you're baking away textures yourself, we're going to enlighten you a little more on texturing by showing how to quickly convert daytime models to nighttime.Read More
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September 14, 2010
If you're following the progress of our Esquire House media room, you know that our flight simulator game is a key element to the project. It allows a user to virtually soar over island cities that we modeled in 3D. Because the game renders the 3D models in realtime, smooth framerates are crucial to the experience. So we came upon the question, how can we make the 3D objects look as realistic as possible without… Read More
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